Game menu and Rules
The player entered the lobby, there are, for example, 600 units on the balance sheet.

The system chooses an opponent in the +/- 5% range (570-630 units).

After the system has chosen an opponent, the player forms an army for a specific battle from the units that are on his balance sheet. The player can choose from 50% to 100%.
Extra elements (stones and superheroes) : a player can use from 0-8 extra elements in onebattle .
From 0 to 2 stones (without a premium subscription).
From 0 to 3 (for premium subscription).
The window is divided into 5 zones.
ZONE 1 - displays all the stones that are on the player's balance.
After selection is displayed in ZONE 4.
ZONE 2 - all units that are on the player's balance are displayed.
After selection is displayed in ZONE 5.
ZONE 3 - all superheroes that are on the player's balance are displayed.
After selection is displayed in ZONE 4.
Zone 4 - displays all the extra elements (stones and superheroes) that the player has chosen for the future battle.
To remove an extra element from the list in ZONE 4, you need to click on it in ZONE 4.
Zone 5 - all units that the player has selected for the future battle are displayed.
To remove a unit type from the list in ZONE 5, you need to click on it in ZONE 5.

A window with the battlefield appears and the user is given 60 seconds to place units on the battlefield. Arrangement units is possible in the first three lines.
After 60 sec. the battle starts automatically.
Without a premium subscription, the player is shown a visualization of the battle with no control.
The battle takes place automatically according to the properties and number of units
With a premium subscription, the player enters the battle control state.
The player gets full control over his units. He can independently move units, strike and perform other actions according to the characteristics of the units
The user with the most superheroes starts the game first.
If there are no superheroes or an equal number, then the player with more stones starts the battle.
If there are no stones or an equal number, then the player with a large number of units starts the battle.
If the number of units is the same, then the battle starts with a player with a higher level of magic.
- 1.The first user selects a unit on the field with a mouse click.
- 2.After selecting units to select one of the available actions, the following surrounding elements are highlighted: - cells for a possible move - units of your army for healing - enemy units that can be attacked (depending on the level of development of the characteristics of each unit)
- 3.The player chooses one of the available actions: - moving a unit to another cell - healing units of your army - enemy unit attack
- 4.After that, one of the selected actions occurs: - moving a unit to another cell - healing units of your army - enemy unit attack
- 5.After the previous actions, the step passes to the opponent.
The winner is the player who defeated 90% of the opponent's army from the initial level. 10% of the loser's army goes to the winner.

ZONE 1
Username
MY - percentage of own army left
EN - percentage of opponent's army left
RW - total reward pool (the sum of the cost of two armies)
ZONE 2
The stones that were chosen for this game.
ZONE 3
Top panel A list of superheroes that have been selected for this game.

After the end of the battle, in case of victory, displaying all the rewards, the time of the battle. And then window - with a random stone that the player receives after the end of the battle.

In case of defeat after the end of the battle, displaying of all rewards, the time of the battle. And then window - with a random stone that the player receives after the end of the battle.

30% of the cost of the army that participated in the battle is returned to the winner.
The one who lost - 15% of the cost of the army that participated in the battle.
The sum of the cost of all regular game units from User1 and User2.
Example:
User 1 used 100 barbarians at a cost of 0.03$.
User 2 used 90 barbarians at a cost of 0.03$.
Rewards pool = amount (100*0.03 + 90*0.03) = 5.7$
User 1 won and received a reward = 5.7 * 30% = 1.71$
User 2 lost and got a reward = 5.7 * 15% = 0.855$
Last modified 10mo ago