Game menu and Rules

Start game

In order to start the game, the player needs to connect his WEB3 wallet. The player entered the lobby, there are, for example, 300 units on the balance sheet.
After that, the player gets to the main thing. menu, where he can form his army by clicking "Inventory". The player entered the "Inventory", there are, for example, 300 units on the balance sheet. For a battle the system chooses an opponent in the +/- 5% range (285-315 units).

Forming an army for battle

After the system has chosen an opponent, the player forms an army for a specific battle from the units that are on his balance sheet. The player can choose from 50% to 100%. Extra elements (stones and superheroes) : a player can use from 0-8 extra elements in onebattle . From 0 to 2 stones (without a premium subscription). From 0 to 3 (for premium subscription). The window is divided into 5 zones. ZONE 1 - displays all the stones that are on the player's balance. After selection is displayed in ZONE 4. ZONE 2 - all units that are on the player's balance are displayed. After selection is displayed in ZONE 5. ZONE 3 - all gods that are on the player's balance are displayed. After selection is displayed in ZONE 4. Zone 4 - displays all the extra elements (stones and gods) that the player has chosen for the future battle. To remove an extra element from the list in ZONE 4, you need to click on it in ZONE 4. Zone 5 - all units that the player has selected for the future battle are displayed. To remove a unit type from the list in ZONE 5, you need to click on it in ZONE 5.

Place units on the battlefield

A window with the battlefield appears and the user is given 60 seconds to place units on the battlefield. Arrangement units is possible in the first three lines. After 60 sec. the battle starts automatically. Without a premium subscription, the player is shown a visualization of the battle with no control. The battle takes place automatically according to the properties and number of units With a premium subscription, the player enters the battle control state. The player gets full control over his units. He can independently move units, strike and perform other actions according to the characteristics of the units

First move rule

The user with the most gods starts the game first. If there are no gods or an equal number, then the player with more stones starts the battle. If there are no stones or an equal number, then the player with a large number of units starts the battle. If the number of units is the same, then the battle starts with a player with a higher level of magic.

Battle control with a premium subscription

  1. 1.
    The first user selects a unit on the field with a mouse click.
  2. 2.
    After selecting units to select one of the available actions, the following surrounding elements are highlighted: - cells for a possible move - units of your army for healing - enemy units that can be attacked (depending on the level of development of the characteristics of each unit)
  3. 3.
    The player chooses one of the available actions: - moving a unit to another cell - healing units of your army - enemy unit attack
  4. 4.
    After that, one of the selected actions occurs: - moving a unit to another cell - healing units of your army - enemy unit attack
  5. 5.
    After the previous actions, the step passes to the opponent.
The winner is the player who defeated 90% of the opponent's army from the initial level. 10% of the loser's army goes to the winner.

Description of the element in the battle window

ZONE 1 Username MY - percentage of own army left EN - percentage of opponent's army left RW - total reward pool (the sum of the cost of two armies) ZONE 2 Information about the enemy army. ZONE 3 Information about your army.

In case of Victory

After the end of the battle, in case of victory, displaying all the rewards, the time of the battle. And then window - with a random stone that the player receives after the end of the battle.

In case of Defeat

In case of defeat after the end of the battle, displaying of all rewards, the time of the battle. And then window - with a random stone that the player receives after the end of the battle.

Receives stone window

The formation of the prize

30% of the cost of the army that participated in the battle is returned to the winner. The one who lost - 15% of the cost of the army that participated in the battle. The sum of the cost of all regular game units from User1 and User2. Example: User 1 used 100 barbarians at a cost of 0.03$. User 2 used 90 barbarians at a cost of 0.03$.
Rewards pool = amount (100*0.03 + 90*0.03) = 5.7$ User 1 won and received a reward = 5.7 * 30% = 1.71$ User 2 lost and got a reward = 5.7 * 15% = 0.855$